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JEFF SHAW
JEFF SHAW

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Jan 3, 2021

Timeline Scene Sequencing

I continued through more of the Cinematography course over the weekend. Really cool to see how to use the Timeline Grouping tracks to organize timeline tracks and collapse the timeline hierarchy for easier access and use with limited screen space: This is a really simple concept like folders, but helps…

2 min read

Timeline Scene Sequencing
Timeline Scene Sequencing

2 min read


Dec 23, 2020

Movie Making

I continued moving thru the Cinematography course today. The cinematography features are so cool and rich. I am a bit of a film buff, and I love being able to interpolate between any two camera angles by just overlapping them in the Timeline. It gives some possibilities for shots that…

Gamedevhq

2 min read

Movie Making
Movie Making
Gamedevhq

2 min read


Dec 22, 2020

Timeline and Cinemachine

Getting more experience with Timeline and Cinemachine in the Stealth course. Animating objects with timeline and using the curves. Smoothing out tracking with dampening. Learned a cool trick never used before locking the inspector so you can maintain access to certain setting in some situations like when doing animation. The…

Gamedevhq

1 min read

Gamedevhq

1 min read


Dec 18, 2020

New Inspiration

Started into the Great Fleece 3D course, and refreshing to start building something new and learning from Jonathan’s video lessons again rather than grinding away on my own continuing to tweak the Space Shooter. At first it seemed a rehashing of a lot of things I’ve done before in 3D…

Gamedevehq

2 min read

New Inspiration
New Inspiration
Gamedevehq

2 min read


Dec 16, 2020

Victory!

After a long painful struggle with some remaining bug I finally finished the 2D Course with both Phase 1 & 2 and some extras like using Abstract classes. One of the more frustrating issues was finding that I had changed a coroutine to public and tried to call it like…

Gamedevhq

3 min read

Gamedevhq

3 min read


Dec 15, 2020

Debugging

Debugging and further cleaning up my code. Seeing that graph err reported like when needing reboot — Object reference not set to an instance of an object UnityEditor.Graphs.Edge.WakeUp () (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Edge.cs:114). Seems I have some other reference to my non-abstract class I can’t find yet. Some nagging errors still with my retrofitted “Lives” system seeming impacted by something else.

Gamedevhq

1 min read

Gamedevhq

1 min read


Dec 13, 2020

Accessors

Took a closer look at Get and Set Accessors. The C# survival guide has some good material in the Properties section: Properties — https://gamedevhq.teachable.com/courses/885507/lectures/16227344 This one on YouTube was also informative: https://www.youtube.com/watch?v=ZjoVSAcf63w We’ve been writing our own regular methods for doing Get and Set, and this is a streamlined built…

Gamedevhq

1 min read

Gamedevhq

1 min read


Dec 11, 2020

Debug goes on

Still working on the new Live’s system, is negatively impacting other things and not working as expected. Messages not coming up properly though lives are extending. Getting unwanted game over text sometimes. Also found the Boss I setup in a mock test is not coming in as expected in the…

Gamedevhq

1 min read

Gamedevhq

1 min read


Dec 10, 2020

Still Polishing

Continued working away at bugs and identified more as I tested more thoroughly. The big thing today as reworking the Lives to work properly rather than being another indicator of health. It’s taking time to get this to work properly. Changing the existing code to use a new Health variable…

Gamedevhq

1 min read

Gamedevhq

1 min read


Dec 9, 2020

Clean up

I finally got the Boss pretty well implemented. I had been distracted for a few days and had become mired, and weeded out a whole slew of issues today. A great feeling breaking out and making progress today. Found I had been developing BossMissileFire method in both BossInheritedBaseEnemy and BossMissile…

Gamedevhq

2 min read

Gamedevhq

2 min read

JEFF SHAW

JEFF SHAW

10 Followers

Unity VR Developer (VRX Virtual Reality Experiences VRX)

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