Spent time today working to improve the management of the teams. Now have 6 team leads reporting to me, and getting to be a lot of people to keep track of with their team members as well. Setup some new groups on Slack to help manage the teams blogs, and discovered some other features in Slack like Sections that work like folders to help organize an ever growing set of channels. Also selectively muted some of the subteam channels I don't need to get alerts on. Got so into activities this morning I missed a 9:30AM team lead meeting. I setup some additional alarms on my phone to help ensure this doesn't happen again.
Clyde and his team were having some difficulties with accessing variables across scripts and objects. So we did one of the Filebase challenges together (Minions), doing examples of setting object access through the Inspector and using GameObject.Find. This has been a common question and planning to do some more focus on this with folks as needed.
I reviewed a lot of the Filebase “challenges” since I had not really looked at those before. Some good stuff to use for short Workshop training sessions like today. Dan has been using these to good effect and motivated me to get familiar with them.
I finally got through some protracted bugs in my “Waves” in the core programming section. I also got a “Sun” attractor negative powerup working I had wanted to finish for some time. It actually works pretty well as a different play element — pulling your player towards it as it passes by, adding a new sort of challenge to deal with in play. (you can overcome the gravity, but it has a tendency to pull you into an enemy or laser and you must be extra careful about your movement when it is on the screen).