Enemy Laser

JEFF SHAW
Nov 19, 2020

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Really got mired in the Enemy Laser lesson today, and could not get it to work even with Jonathan’s solution. Finally added a new tag to the enemy laser with some extra logic to overcome the problems.

The application build went smoothly, but interesting to see the WebGL build requires Gamma color space (So HDR Post Processing probably not available there). More new stuff to add to my debugging toolbox like Debug.Break I had somehow never used before. Also not seen the GetComponentInChildren<> vs Get ComponentsInChildren<> — the plural version thru me for a while.

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JEFF SHAW
JEFF SHAW

Written by JEFF SHAW

Unity VR Developer (VRX Virtual Reality Experiences VRX)

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