I continued through more of the Cinematography course over the weekend. Really cool to see how to use the Timeline Grouping tracks to organize timeline tracks and collapse the timeline hierarchy for easier access and use with limited screen space:

This is a really simple concept like folders, but helps…

I continued moving thru the Cinematography course today. The cinematography features are so cool and rich. I am a bit of a film buff, and I love being able to interpolate between any two camera angles by just overlapping them in the Timeline. It gives some possibilities for shots that…

Getting more experience with Timeline and Cinemachine in the Stealth course. Animating objects with timeline and using the curves. Smoothing out tracking with dampening. Learned a cool trick never used before locking the inspector so you can maintain access to certain setting in some situations like when doing animation. The…

Started into the Great Fleece 3D course, and refreshing to start building something new and learning from Jonathan’s video lessons again rather than grinding away on my own continuing to tweak the Space Shooter. At first it seemed a rehashing of a lot of things I’ve done before in 3D…

After a long painful struggle with some remaining bug I finally finished the 2D Course with both Phase 1 & 2 and some extras like using Abstract classes.

One of the more frustrating issues was finding that I had changed a coroutine to public and tried to call it like…

Debugging and further cleaning up my code. Seeing that graph err reported like when needing reboot — Object reference not set to an instance of an object UnityEditor.Graphs.Edge.WakeUp () (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Edge.cs:114). Seems I have some other reference to my non-abstract class I can’t find yet. Some nagging errors still with my retrofitted “Lives” system seeming impacted by something else.

Spent more time connecting with folks on Discord and delving into the GameDevHQ and other Discord server resources. Also studying
Willem Reinier de Jong’s Linked-In: https://www.linkedin.com/in/wrdejong/
An amazing resource of Unity jobs worldwide.

Still working on the new Live’s system, is negatively impacting other things and not working as expected. Messages not coming up properly though lives are extending. Getting unwanted game over text sometimes. Also found the Boss I setup in a mock test is not coming in as expected in the…

Continued working away at bugs and identified more as I tested more thoroughly. The big thing today as reworking the Lives to work properly rather than being another indicator of health. It’s taking time to get this to work properly. Changing the existing code to use a new Health variable…

I finally got the Boss pretty well implemented. I had been distracted for a few days and had become mired, and weeded out a whole slew of issues today. A great feeling breaking out and making progress today. Found I had been developing BossMissileFire method in both BossInheritedBaseEnemy and BossMissile…

JEFF SHAW

Unity VR Developer (VRX Virtual Reality Experiences VRX)

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